![]() Also thanks to whoever adapted the Hyborem model to Civ4, as I from the axe from it for this model as well. Thanks to seZereth and Chugginator for making the original paladin and uruk-hai models (respectively) on which this one is based. If you're using Fall Further, you'll want to edit that one instead, the same way as for vanilla FFH.Īrt/Units/Civs/Clan of Embers/paladin/Orc_Paladin.nif Even with patch N you can still cast For the Horde with Clan of Embers and win a handful. I'm in the not sure Chaos mana fits the Clan very well camp too mainly because Bhall's fall was only a relatively recent event, and that ussenly switching up the mana from a sphere that they had opposed for much of their history doesn't quite fit right. To enable modular loading in FFH, open up your Fall From Heaven INI in a text editor (notepad is just fine) and change the ModularLoading value to 1. If you already have modular loading enabled for another mod, just drag-n-drop the files into your assets folder and start up the game. This package includes the model and a module that will add it to the game. Namely, where to put the starting positions of the civs and the. E.g., if you are the Clan of Embers, it would be peculiar to be extremely peaceful. Hi, there I'm working on a map of Earth for Rise from Erebus (I'll probably just make a conversion of the regular old 18 civs Earth map from Vanilla Civ 4, with Fall from Heaven stuff sprinkled throughout) and I need some help. Now, granted, you won't see it in many games (the Clan is an evil civ after all, and paladins can only be built by good civs), but I thought it'd be nice for those who like to mess with the stereotypical idea of orcs. you would want to pursue the relevant strategies with a civ. I always wondered what would happen if the Clan of Embers ever followed the Order, and after a prompt from the FFH Art thread, I decided to come up with this. ![]()
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